3D Brush 2

3D Brush 2 The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting.

It is well-known that it is easy to shape the object...it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-Coat is made to make this part of technological process faster.

3D-Coat includes features for sculptural modeling making the change of shape possible.

Here are some key features of 3D-Brush

Voxels video:
· Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing!

· 3D-Coat offers wide set of retopology tools. It combines many approaches of retopologisation to make it quick and effective.

Layers contain depth, color and specular:
· Layers contain depth, color and specular. You can disable or enable any of these channels, put effects on them - extrusion, transparency, contrast, multiplication of depth, additional specular.

2D and 3D painting:
· Paint over UV as easy as paint over 3D-modes. Almost all tools work in uv-plane and in 3D.

Seamless painting:
· Paint seamlessly over uv-plane. It is easy to use 3D-Coat to create seampless textures and paint bump. Just go to File->Import image plane

Multichannel pens:
· Every pen has many channels - color/depth/specular and eraser.

Fill with gradient:
· Fill areas with gradient fading

Spherical filling:
· Fill areas with spherical gradient

Image correction:
· Image correction filters with realtime preview in 3D

Layers masking:
· Mask one layer with other one

Paint patterns:
· Painting patters, putting images along splines

Customize interface:
· You can define hotkey for any action in easy way

Closed curves:
· Possibility to draw closed curves and curves with sharp edge-points

· Possibility to draw a huge variety of arrows

Cavity painting:
· Paint on cavity, use many different conditions for painting

Realtime preview:
· Realtime preview of complex materials

Export morphs:
· Possibility to export separate layers as morphs

· You can sculpt from sphere as it is shown here.

Direct manipulation:
· You can fix several points on the surface and drag another point like you can see it in the video.

Change of proportions:
· With gradient allocation is easy to change proportions of parts of a body, in this case you see change of the size of a head.

Filling of areas with fractals and materials:
It is possible to fill areas with fractals or with the use of material, consisting of layers of depth, color and specular. An area can be chosen in several ways:
· the closed area of the set color
· the closed area inside "frozen" contour
· a rectangular
· an ellipse
· lasso
· a line from one point to another
· on a spline connecting of some points

Filling with fractals and volumetric textures:
· There are many types of fractals which as a matter of fact are volumetric textures. Filling with fractals well for giving the initial form and color of a surface before manual processing.

Drawing of the text on the image:
· You can put the text on a surface of an object. The text is put along a spline, you can even write the text around of all object

Drawing with a contour:
· You can draw not only with a pen, but also with a contour, a rectangular or an ellipse. It is possible to apply set of effects on a pen - fractals or materials. It is possible to draw through all object, and on a visible part only.

Filling of color with a gradient:
· It is possible to fill the closed areas with imposing a gradient of colors.

Stacking of longitudinal forms:
· It is possible to put the certain longitudinal form at drawing with a pen or at imposing a spline. In figure you see a chain which has been imposed by two strokes of a pen. Longitudinal forms and pens can be created both from pictures, and from 3D-objects.

Transformation of a parts of surface:
· You can allocate any part of a surface and transform it free, like in the Photoshop by pressing CTRL+T. The part can be not only rectangular, but also round or complex form. Thus it is possible to set width of border of allocation - soft transformation. On figure transformation of a part of the text allocated with lasso is shown.

Cloning of the image in 3D:
· Parts of a surface can be cloned like in the Photoshop but in 3D.

[B]Mirror cloning:
· It is possible to clone sites not only parallel transformation, but also with mirror symmetry.

Inverse cloning:
· It is possible to clone with inversion relative to a point. Also it is possible to clone with turn. For example, having drawn a detail on a round board , it is possible to multiply it on all board.

Symmetric copying:
· If you have textured only one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric cloning).

Use of multilayered pens:
· Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD - files. In figure you see editing a pen from 3D-brush in Adobe Photoshop.

Editing of a projection with layers:
· You can edit a current projection in the external editor in view of layers. If the layer will be added in the editor it will automatically be transferred in 3D-Brush. In figure you see editing of projection in Adobe Photoshop.

Editing of a texture with layers:
· It is possible to edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush.

Creation of pens from 3D - objects:
· It is possible to create pens not only from pictures, but also from 3D objects.

Texture mapping of object:
· You can use a texture or a photo to impose it on object. Thus it is possible to impose not only color, but also a relief and specular, having chosen for them additional textures.

Calculating of global illumination:
· Global illumination (occlusion) can be calculated and baked to texture.
· CPU: 1000Mhz or better
· RAM: 512Mb (1024 Recommended)
· Video: Radeon 9600/Nvidia 5600 128Mb (256 Recommended)
· DirectX 9.0 or better

Size 26.78 MB

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