Dead To Rights 2


Dead to Rights was an ambitious game made by Namco to bring the Hong Kong styled action thriller to the small screen. Dead to Rights 2 takes the original's formula and distills it, removing any sort of mini game challenges, coherent and memorable plot, interesting characters and piles on waves and waves of bad guys to shoot in the face until your left and right mouse buttons break.

Story:
The plot is about as throwaway as it gets, fully embracing the action movie's cheesy cliches. Judge McGuffin (how clever) has been kidnapped after he revealed publicly he had incriminating evidence against high society in Grant City, so he got himself kidnapped. Since old McGuffin was a friend of Jack's family, Jack feels obligated to shoot every scumbag in Grant City until he finds him. The rest of the story follows Jack as he runs around town crashing his police car into various gang hideouts, shooting the out of everyone while yelling corny one liners like "You call this valet parking?" or "You're gonna pay for that", occasionally broken up by random fist fights. Seeing as this game is a prequel, it's kind of hard to imagine that Jack Slate went from a roided-up meathead with a serious attitude problem to the character that we see him as in the original game.

Graphics:
Dead to Rights II has a very bare bones look. Levels are usually composed of long hallways followed by square rooms filled with some objects for you to take cover behind. Character models are decent, but they are very lacking in detail. Some of the levels, such as the one in the nightclub, have some good lighting effects, and the various exploding objects (barrels, vehicles and, strangely, vending machines) blow up nicely. Just like in the first game, the animations are the star of the show. Jack Slate's new disarm moves are even more brutal than before, and all of the character motions animate with more fluidity than the original. Most of the major cutscenes in the game are handled through prerendered video, and the few that are done with the in-game engine look horrible. Once again, Namco half-assed the PC port for this game so there's nothing remarkable about it graphically.

Sound:
Dead to Rights II's audio is a throwback to the old days, with vaguely interesting rock beats pulsating in the background as guns and explosives go off. Weapons sound beefy, as they should, and every shot fired or punch landed is satisfying to hear. The voice acting is laughable, as Jack Slate's VA hams it up to the point of no return. Other characters deliver similarly cheesy lines with terrible voices.

Gameplay:
Dead to Rights II, from start to finish, is a test of your reflexes. While on the surface, it looks like a Max Payne clone, it plays nothing like it. Each level generally consists of you versus a virtual army of gangsters. Just like in the first game, you don't aim - you just target lock and let the game do the rest. Jack Slate's defensive maneuvers are back, too. You can grab hostages (although this seems much less effective now) and performing slow mo, 1 hit kill disarming moves. You can also send out your dog to attack enemies or retrieve ammo for you, although he tends to get stuck in walls a lot. To facilitate the act of shooting people in the face, you get an absolute **** load of guns, although they're all mostly the same and fall into the standard videogame categories: you have your rapid fire pistols and SMGs which do low accuracy and damage, shotguns with high power and broad range, and assault rifles which lie in the middle ground, plus some explosive weapons like grenades and rocket launchers. The shooting action is solid, but a huge flaw in this game is the total lack of ammunition. You'll be gunning people down non stop and constantly be running low on ammo - a real pain in the butt during bossfights.

To give you a break from the constant shooting, a few levels have you inexplicably fighting bad guys in hand to hand combat. There's much less to talk about here. It's far less difficult than it was in the first game, and all sense of strategy has been removed. Run up to a guy, pummel him to death with your punches and kicks. Rinse and repeat. You can do disarming moves and use your dog, but it's not necessary. Melee weapons have been added this time around, but they're not necessary for defeating your enemies either.

Conclusion:
If you liked the first game, you might like this game too. Smart, different or varied, this game ain't. The shooting is mildly interesting at best and infuriatingly difficult at worst as the game throws hordes of faceless mooks at you while you scramble for ammo. The only replay factor comes from beating the game on harder difficulties to unlock new guns.

System Requirements:
Windows 2000/XP/Vista/Win7
Processor: Pentium 4 @ 1 GHz
Memory RAM: 512 MB
Hard Drive: 1.5 GB Free
Video Memory: 64 MB
Sound Card: DirectX Compatible
DirectX: 9.0
Keyboard
Mouse
DVD-Rom Drive

Size: 1.29 GB

Download from: Mediafire.com Part (1) - Part (2) - Part (3) - Part (4) - Part (5) - Part (6)

Part (4) Password: gta

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